UHL3D_TerraCottaFloor_V1.sbs (with many comments describing the creation process)
12 Texture Sets in 2k, 60 pre-exported .png textures in total, those are example textures for each base pattern in a damaged and undamaged version
Every Texture Set consists of: AO, BaseColor, Height, Normal and Roughness
A terracotta floor tiles generator with 6 base patterns and adjustable parameters. 100% procedurally generated material made in Substance Designer. This material has a number of parameters for customizing the look of the material. You can choose between 6 base patterns and can turn various damage types on or off, additionally you find a parameter to control the overall base color variation. You can find additional renders on my portfolio.
Single User, Indie and Studio licenses are available. Redistribution or resale of any of the contents of this product is prohibited, unless as embedded components of electronic/interactive media.
Compatible with Substance Engine v6. and you need Substance Designer 2019.1.1 to open the .sbs file. Preview images rendered in Marmoset Toolbag 3. The .sbsar can be used with any Substance Plugin in Unity, Unreal, Maya, etc. or with the free Substance Player
I tested the.sbsar file in Unreal 4.22 as well as in Unity 2019.1.14f and it worked without problems with the sole exception of pattern #5 (octagonal pattern with small squares), this one makes some problems in Unity and in Unreal. The small quadratic shapes are not coming out right (some weird directional noise appears on those shapes), but in Substance Designer everything works as it should. Since every other pattern and the overall texture works I weren't able to find the problem in the graph, so if you want to use this pattern you have to export the textures directly from Designer - I am sorry for the inconvenience, but unfortunately I have experienced problems with the Substance Plugin before and I hope that this will be fixed soon.
This product is non-refundable.